![]() Everything else needs to be converted anyway and it's often not worth the bandwidth savings. Use data formats 'native' to the CPU: 8-bit, 16-bit, 32-bit data elements are typically faster. It won't speed up hardware rendering but it will affect software rendering. For instance to render a 2D menu, disable bilinear filtering and mipmapping. Nothing comes for free: Any feature you use translates to extra code. Anyway, here are a few basic guidelines (off the top of my head): ![]() Currently we have a whitepaper explaining the overall architecture, but we exchange optimization details on a per-customer/application basis. New code sign certificate for 3D.Benchmark.OK.Click to expand.That might become a good idea in the near future. ![]() ◆ Wind, water, light refraction, reflection. ◆ Quick start and detection of the hardware etc., with the anti aliasing option but you can also push the flagship graphics card to its limit!Īfter the benchmark, you can compare the values on the Internet with other graphics cards to determine whether there are serious deviations! ![]() In order to be able to test weaker graphics cards smoothly, there is the render option: low, medium and high, in order to get a smooth gradient even with INTEL HD 2000 or Nvidia GT 610/310. Even as a small 3D.Benchmark.OK it is still an effective 3D benchmark, with which you can test the graphics card well, a benchmark does not have to be very large or ugly to test and load your graphics card!Įspecially with newly purchased graphics cards or after installing a new driver, you can compare the values to determine whether there is a performance gain, the test only takes 65 seconds, or you just start the autopilot to detect any jerking in the display! ![]()
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